Gorgeous picture with sores Unreal Engine-DF about the Black Myth: Wukong PC version
Black myth: wukong also it was clear that the team Game Science prepares real delight for the eyes. Was the studio did not manage to hit the dirt in the mud or all this was a continuous inflation? The expert Digital Foundry figured out Alex Battalia (Alex Battaglia).
Collected the main theses from the material:
Under the hood, the militant is Unreal Engine 5, along with all its features like the Nanite geometry system, Lumen dynamic lighting system, and so on. The game uses UE5 branch from NVIDIA, to ensure the complete trace of rays on a PC.
From the very launch of the game, it becomes clear that Game Science with a large margin jumped over the level of graphics that was presented in the first trailer. Goosebumps come from dazzling entry on the skin. All because of huge mythical creatures in front of you and the whole area with voluminous rendering, which, unfortunately, is quite rare in modernity.
With each jerk, a wave of staff and a small movement, the main character and his enemy change and move the physical volume of the fog in which.
Alex Battalia
The presenter and the effect of particles that are found everywhere noted: they emphasize the intensity of the battle, suggest the next attack of the enemy and reward for the victory in the battle.
Locations in Black Myth: Wukong look amazing https://www.popularslotgames.co.uk/ thanks to several components. Firstly, it is the work of Nanite-it provides a high level of detail for surfaces and geometric objects. It is impossible to notice at least some gross edges or "ladders" in models with a naked look. Also, the game skillfully uses the automatic level of detail to avoid the sudden appearance of ascets.
However, all these praises do not concern vegetation – they demonstrate the usual level of detail. Battalia suggested that if Game Science I did not develop the game on Unreal Engine 5.0, and already on version 5.1, this problem would be able to bypass. In UE5.1 Nanite system is already working with foliage.
The developers abandoned virtual shadow cards (VSM), when full reiterating is turned off. “VSM is much more expensive when they are used on geometry without Nanite, and there is plenty of vegetation in the game, so the refusal of VSM is quite logical”, – explained Alex and emphasized that without reiteraining in Black Myth: Wukong there are much more problems with shadows than in other projects on UE5. For example, a distinct gear line is striking in the eye, and the shadows in the distance stick out various kinds of artifacts. Nevertheless, Battalia called all this small flaws, because in the end Nanite offers a gorgeous picture.
Without complete trace of rays, the militant relies on the software version of Lumen for the drawing of global lighting. With reitreing, everything becomes much cooler, since tracing of the path enters the game.
The huge proportion of Title passes away from direct sunlight, and thanks to Lumen or tracing the path, rocky protrusions, shadeed corners and sun -flooded entrances look incredibly. For the most part, the indirect lighting cannot be found. And I have a feeling that a number of areas would have lost part of its beauty without reiteraining. This is a brilliant demonstration of Lumen. There are no doubts.
Alex Battalia
A significant difference between Lumen and a full -fledged reitreing can be seen in reflections. For example, Lumen software draws reflections in water using a screen space, so you will not see the characters and particles in reflections.
Complete tracing of rays removes most of the restrictions on the screen space, removes artifacts and renders honest reflections with all objects and elements, including particles.
Battalia He praised developers for the interactivity of the environment, high -class and detailed models of characters and their design, as well as for high -quality animation.
“How can you understand, Black Myth: Wukong It looks amazing. This is one of the most beautiful games of the year. But this does not mean that everything is perfect at all ", – warned DF expert. For example, relatively blurry textures are found, and the sharpness in the Title is twisted to the maximum, which is why the objects may have an ugly “stroke”.
The biggest problem is the performance, accompanied by typical sores Unreal Engine. Due to the long compilation of shaders before starting Battalia I did not encounter braids braids. However, "staters" when moving did not cure. According to the expert, stuttering in Black Myth: Wukong “Not the worst”, however, in some projects on UE, they could still cope with this misfortune better. “Roughly speaking, every time you enter a new territory, you will have a small delay that interferes with the stream”, – warned Battalia. Activation of reiteraining naturally worsens the situation with the brakes.
In general, everything is not as bad as in the same Star Wars Jedi: Survivor, but still infuriates when you constantly encounter these fps surges when trying to enjoy the game. At the moment, Unreal Engine is a bone in my throat, and this game will replenish the list of “sufferers from stuttering”.
Alex Battalia
According to the DF expert, in order to achieve stable 60 frames per second with full rating, the Ryzen 7 7800x3D processor or its analogue is required. A display with a variable display frequency (VRR) and a frame rate restriction is also needed. Otherwise, FPS jumps will become uncomfortably large. Alex advised the full trace of rays only for powerful systems, and everyone else should limit himself to software lumen. The presenter also advised not to use a cinematic preset to raise performance in the game.
PC version verdict Black Myth: Wukong u Battalia Next: this is a great game, but not without problems. He hopes that Game Science It will be able to improve the stability of the framework, since at present, because of this, gameplay and the visual component are suffering.
Black Myth: Wukong Available not only on PC (Steam, Epic Games Store), but also on PlayStation 5. In the future there will also be an option for Xbox Series. Only the text in the game was translated into Russian.
