June 3, 2025 By 99f6e184 Off

Generated sky

The ship’s sheathing is still smoking, the terrain has not yet been scanned, my leg steps into an unknown that has not been seen before me. Around the plants of unprecedented beautiful breeds, it is a pity that all this is only a particle of code, that it will passion for me only for the clock.

To meet big expectations without disappointing – this is either talent or vast experience. Competently conduct a product PR, prepare a client so that he is happy to buy – this is a certain skill. A lot of projects suffered from what they expected more than they could, in principle, can provide, as well as some did not have enough competent advertising to interest the buyer. And in the wake of the reinforcing release that have not yet subsided No Man’s Sky, I will talk specifically about him (and specifically about the PC version), because it so happened that the developers somewhat extended the stick in promises regarding their brainchild. In addition to the player to study the number of worlds, procedurally generated and as if not repeated, the game in everything else represents extreme mediocrity, too primitiveness and maximum casuality. But let’s still about everything in order.

The main feature of the game. The same generation of star systems, planets, flora, fauna, weather, ships – all other than resources and goods. We were told that we will not meet two identical planets, or two identical beasts – this is how it is actually. But this is the first thing that many led and decided that endless New discoveries. Alas, this is not so. All planets have an atmosphere. Some have "water". Susha has approximately the same relief, I have not yet met a frankly flat desert, or dizzying cliffs with the tops disappearing in the clouds. Somewhere a kind of trees, somewhere mushrooms, grass of all colors of the rainbow. Ground creatures are represented by a random “set” of parts of the body, and some sometimes frankly send all our physics to hell and wear their centners of weight on the paws-hubs, “birds” and “fish”-according to the same principle. Simply put – take the fauna of our planet. Divide it into three groups at the habitat – water, land, air. Inside each group, divide all reptiles into parts, mix and run the procedure for random "gluing" of these parts. Everything, gentlemen and ladies, is practically what we have in NMS. The same applies to spaceships. Perhaps there are some deviations from these rules, and sometimes something will at least somehow surprise you, but in general the picture looks like that. If you think this is a variety if the head of the zebra and the body of the elephant instead of the past heads of the elephant and the body of the zebra for you are new, then you will be satisfied.

Interface. Since I play on the most Orthodox platform, I will evaluate from my bell tower. At first I thought the “console”, but then I caught myself thinking that everything was much worse. The interface is made as if for mobile devices. Costume, ship, multitool – everything is measured by cells. Not that it is bad, or I have something against the cells themselves, but the performance is really uncomfortable and simple to ambit. The cell takes up a stack of resources, 1 (. ) a unit of goods, or 1 improvement. A laser and a warp engine will be installed next to five hundred plutonium ore in the hold of your ship. If you need to make 5 units of some product, then you can’t do them at once 5-you will make them one at a time. No programmable hot keys – climb into the inventory if you need to charge the shield in battle. No even a tree of technology or craft. Maximum minimalism, an apotheosis of casuality, and in some places just to the absurdity. If you get used to it, then, perhaps, you can play with one foot without much damage to the gaming process.

Graphics. It would be extremely naive to expect nonsense. For the sake of objectivity, it is quite pleasant. Yes, I would like more sharp faces in places, more realistic “water”, but when the relief is saturated with vegetation, and against the background of the “sunset” of a neighboring planet or satellite, it looks quite great, albeit cartoony. The lack of small vegetation such as the grass spoils a slightly impression, but, apparently, otherwise they could not. YouTube will be eloquent than me in any case, this aspect can evaluate everyone for himself.

Sound. As for me, so one of the best sides NMS. The animal is in different ways, some background sounds, pleasant melodies, some openly like, perfectly complements the atmosphere. I will only say from myself that the sound of a multitool is fiercely infuriated, or rather a processing laser. For me it is like a dental drill – and it is always the same, you cannot change in the game. And so again, you can calmly evaluate the summer.

Plot. There is some https://www.popularslotgames.co.uk/popular-microgaming-slots kind of storyline. Moreover, the word "line" is directly directly meaningful, it is a really broken line from the atlas to the atlas. I have not yet been passed, maybe it will surprise something, but so far it begins to come. If at least some story was told at the same time, but there is no.

Gameplay
Study. What the game was conceived and created. The main essence of the game. In fact, everything is spinning around him, all other elements of the game were sculpting to explore. And in theory it should be interesting. And here (strictly my opinion!) there was a small embarrassment. I described the generation above. The principle by which worlds are sculpted by the player becomes really clear in a maximum of a few hours of game. When this awareness comes, and nothing appears to be a fundamentally new – the craving for the study quickly goes out, the game goes out in the player’s eyes, and he goes to write a negative feedback. But fundamentally new and will not happen. The game creates variations from the same pieces, the feeling of unknown no longer arises. There is no element of mysticism that worries the minds of the discoverers, there are no phenomena that you cannot give a logical explanation. From the whole legion of gamers who eagerly broke at the start, miserable interest will pass this line, which are satisfied with the contemplation of new “soup sets”. I can not help but mention one wonderful article in the Blogs of SG, where the classification of players is given: who are you in the virtual world? Classification of Bartlu players. I recommend, in principle, at least quickly familiarize yourself, t.To. The picture of the gradation of gamers is very realistic, and I will still refer to this work. So, only full researchers will cross this threshold, the rest will inevitably fit off. If you haven’t bought it yet NMS And you doubt whether it is worth it – you have the opportunity to determine who you are in the game world, and if you do not belong to the aforementioned category to the highest degree, then your money will probably find more reasonable use.

Trade. But she was promised … No, she was done, there is this “module” in the game, but it is as primitive as the interface. Fulfills one goal – the processing of resources into some necessary goods. You can do without trade if you wish. But if you want to trade, then the first blow to the teeth is from stupid inventory. At the start I came across a good way to cut off units*, it was only necessary to pour resources into devices and sell the last. But sculpting devices one at a time just mortal melancholy. In addition, trade is interesting when there is a lack of something when there is an economy, at least some management. What economy can we talk about in the game, in which everything “lies underfoot” and the funds are not actually limited by nothing? So it turned out that it was not a pleasure to pamper at least for the sake of a decent balance on its account for a number of reasons, the game itself does not cause an incentive in this, it looks like something a little alien.

The combat system. As for me and completely complete absurdity. The product about the explore was closed in places an imposed battles, which they also completed, sorry, wretched, and besides irritation, it does not cause anything from me. To shoot uncomfortable and uninteresting. And by “inconvenient” I mean not some technical problems for my part, subsistence of FPS or Lagi-no, with this I have everything in order. Just the level, probably minecraft. And there are definitely nothing to shoot lovers to do here, IMHO. Who suits – I will not argue. Again, my opinion is my opinion, and everyone should have their own view of things.

Achievements. Rather, the displayed statistics are really any achievements. How many legs have been completed, how many guards are killed, the planets are completely studied … Achivka follows from the explosor itself – if it does not imply anything unique, then it does not have to wait for this system. As a result of which "achieveers" here is also nothing to catch.

Chelenge. He is not. The game will not force you to “sweat”, because from the very beginning it stubbornly causes me to be done in order to cope with a first -grader who has never played the games before. There are no complicated riddles. Break on a ship – it is impossible. Stuck with a corkscrew into the ground at the entrance to the atmosphere you will not work, the flight comprehensive comprehensive comprehensive comprehensive. You can gall up and break in a spacesuit, or grab the Lule from the guards / fauna, but this is more likely about those "who is looking for, then he will always find". There is no excitement, the survival element is all at the same elementary level as other gameplay elements. Everything is relatively calm and measured, the pulse does not jump.

Space. He is not. In some games of the 199s, he felt stronger than here. Everywhere, some transports fly so that the player does not have to look for goals for “piracy”, asteroids-for refueling with fuel, sometimes annoy other pirates, and in fact a place for a flight from the planet to the station, which I want to slip quickly. Nothing happens in the airless space of interesting. Space PIU-PIU … I already have a vocabulary dry, in general, you have the same small ship or more-the difference is not felt, the simulator did not promise us, of course, we did not receive it absolutely. I often see questions in comparison with the elite – so you can’t compare at all. Games, though about research, but still about different. The elite about space. In it it is felt. And sometimes a crushing loneliness is felt when he drilled somewhere far from the inhabited sector. There is not a drop here. And in this space is lighter than in an open refrigerator.

Creation. He is not. If in the same minecraft the player can directly create, give will fantasy, redraw the world as he pleases, then this is not any mention. You are nobody, to call you in any way, but all you can collect resources and bring down on where you want, and call open creatures and worlds with veiled curses at your request. No at home, fate is an eternal road, and the player will not find a place anywhere. No world will be able to hook for a long time, because there are disastrous methods of interacting with it. There is no talk of any personalization. There is no way to replace your ship even. I got a pink – fate, then, suffer. And when there is nothing that you can influence, it is difficult to get attached to something. They did not promise creativity, but the minimum still should be, in my opinion. One of those hooks that clings the player – or do you think that the hats in the stiminization are simply imported for personalization?

Multiplayer. (?) For me this question is open. They promised that it would be possible to meet, although it is unlikely, but it would be possible. And the news passed that two met … but did not meet. To rejoice that you called some system with your name, given that it will be noticed at best a couple of people-a dubious gingerbread. The developers themselves are now muddy and I have not heard clear answers yet. Maybe he missed something, but the cooperative would be useful for NMS.

Bugs, optimization and all small things that irritate. It is already said enough about optimization besides me. This, in principle, of course, happens, this developers rule, I hope, a temporary phenomenon. As for the flights-I have stable when talking with a humanoid when I give a “right answer”, and he must somehow reward me. I can’t get a reward from anyone, unless this award is conceived as “the work of the program is terminated. ". Random sorties are also present. But they are not so critical – the game is often preserved on its own, it is hardly possible to catch a strong “rollback”. Management what a ship, that a spacesuit – everything is at the same level. The logic of obtaining technologies is not clear, most likely in random order or so. Where to get some materials is also not explained – you have to google, and this, as for me, is a clear minus – the game should be self -sufficient. Galactic map is too uninformative. I just waved my hand to the level of physics, God is with her, the game is really not about that … In some places I want to say “Yes, let me think a little” – but they have already chewed everything and put in my mouth.

Total:
A game in which research is for the study. Other components that were supposed to supplement this and harmoniously combine are obviously made at such a primitive level that they are more likely to interfere or look at least useless. Having caused a resonance in the public, in fact, the product is aimed at an oh-very narrow audience of frank fans of explos, and those who will arrange such a simplified vision of the pioneer. And I strongly doubt that fashion here is radically able to fix something. I assume that the interface can be taken to an edible level, there may be craft, correct the fighting. But still, the project ideologically does not have the changes that I would like to see. My internal craving for the study of something New, Alas, it was not satisfied. I don’t think NMS absolute failure and that it is completely impossible to play, but this sandbox is hardly capable of causing vivid emotions. The characters are all faces and no one is remembered, no events are actually happening, and you can leave your mark only in the form of an insignificant “plate” with a name that is not a fact that someone will read at all. There is nothing to get attached to. As for the price, I cannot explain such a price tag by any criterion. The amount of content is no matter how paradoxically it sounded, but it is not enough for 2000r. The number of hours on which the NMS of the average player is able to tighten is also hardly beaten off this money compared to other projects. You can hardly get some new game experience, all this was already in one form or another. 2000 for the predictable procedural generation of planets with flora and fauna according to well -known rules – well, let everyone decide for himself. I’ll say for myself that if you put the question with an edge, that you need to spend this money on NMS or, for example, re -buy a witcher 3 – I would better give it to the Poles again. Perhaps, correctly, someone said that content should be done with his hands, and not generate it with code.

I made the first million one and a half in the starting system: I was lucky with the station, which bought it -as -aite chips at x2 price. They boil from 10 explosions of iron and 10 -dies of plutonium. The hold of the ship scored by resources, and cooked chips in front of the terminal and sold them. This was enough to transfer to a ship with 23 cells, which was already going. Even without a double bonus to the chips to trade them at the start is quite profitable. But, as said above, cook them 1 occupation for yourself.

PS Thank you for your attention, I hope it helped someone in something. Spelling and punctuation amendments are welcome.